Wednesday, May 23, 2018

Learning Maya!

Okay we have officially started the production phase! My biggest concern is that the team will be carrying me because of my lack of skills in the software. Since the beginning of this project I said I would do 3D modelling because I have some basic knowledge on how to use 3D Max. I don't know how to 3D animate or use Unity or program so my skills are small. But I am eager to learn. I was introduced to Unreal Engine last semester but my team decided to use Unity. That was alright because my task was creating the assets. My challenge was to learn how to use Maya and fast.

Luckily there was a module called Tech art 2 where they used Maya in class. A very kind tutor in the class helped me after the first class and showed me the layout of Maya and how to model basic shapes. Now the class is called Tech art 2 which indicates that they had Tech art 1 last semester. So I am a semester behind and I skipped the introduction stage and jumped straight into rigging 3D objects. Nonetheless this module helped me a great deal throughout the semester and every week I learn something new.

In our coaching, I informed them that I was new to Maya and still learning how to use it which is code for the assets I create might look terrible but I'm doing my best! Here are a few assets I created this week.




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