1. Glowing eyes.
Because it is set underground, one idea was to have certain areas so dark you couldn't see. When Drip comes in contact with the chemical that's dripping out of the pile their eyes start to glow like a flashlight. They can use this power to light up the darkness in the tunnel.

2. Balloon-head
Another mutation idea is a balloon head. The goal of the game is to journey upwards. What if certain areas could not be reached because they were too high? What if you needed a boast? Therefore when you come in contact with this certain chemical your head swells up with hair, allowing you to float upwards. My programmer on my team came up with this game mechanic and you point the mouse in the direction you want the air to go. You travel in the opposite direction of the air.
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