Over the past two weeks I have been working in Maya, experimenting with the tools I can use. Our game environment it is set in an underground cave with metallic rusty pipes and glowing mutated mushrooms. My task was to create assets for the scientists lab and create different mushroom styles. I thoroughly enjoyed created intriguing mushrooms. Here is one of my favourite styles I liked to create.
I used the smooth tool to make it less sharp and I quite like the dripping/hanging vines. So I created multiple mushrooms with this kind of style.
Now that I have created all the assets I needed, it is time to move onto the next stage. Adding texture.
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