This project is a team project and we have decided our roles. As it was my idea and pitch I am now the vision keeper and artist for the project. My role is to make sure the team stick to my vision. I have a lot of sketching to do during the pre-production phase. I was a producer in a team project last semester and the vision keeper seems to act as a producer. Therefore I have an idea of what is expected of me and what I must deliver. Once we are in the production phase, my responsibility will be to create 3D assets for the environment.
Last semester I was introduced to 3D max and unreal engine so I have an idea about 3D modelling. However I won't be working with either of these applications. My programmer is going to use another application and I cannot get 3D max on my laptop. Therefore I will be using Maya. An app I'm not familiar with. However I have a module this semester called Tech Art 2 which is about 3D modelling and we use Maya in that class. My challenge will be to become familiar with Maya because I have a lot of complicated assets to create. You got this!
No comments:
Post a Comment