Thursday, April 26, 2018

Character Feedback and Walk Cycles!

After meeting with the coaches I was asked why my character was designed like that. At the time my mind went blank as to why I designed them that way but after reflecting on my character design I was able to give them a reason. When I was imagining the character I was inspired by a bug theme and I focuses on using a lady bug shape to the character. The main protagonist lives underground so naturally bugs were the first thing that came to my mind.
However after a character design class on Wednesday I decided to sketch the character with multiple shapes to test out which one will work. After sketching these characters my team and I still using my original character shape and design just minus the cat ears.
Here are various sketches and color ideas for the character.





Facial expressions of Drip.



Below is a walk and jump cycle of the main character. Also there is are push poses which will help the animator when she is animating the characters. I researched walk cycles to see where each of the joints are and where they would be in various poses.





Monday, April 23, 2018

Character Design

When I was trying to design the character I researched Tim Burtons character features and decided first of all that I wanted large eyes. I was also inspired by a lady bug for the shape. Here are some my first sketches.






















Sunday, April 22, 2018

Character Mood-board

When I was research Character styles and design I looked mainly at Tim Burton's characters, Disney and Pixar. My game 2.5D. Therefore all the assets and characters we create need to be 3D. For the body shape I decided on a large round head with a semi oval shaped body. The limbs will be short, almost bug like.
After getting feedback from our coaches we needed to distinguish a difference between the dead person and the mad scientist. Therefore the dead person has no pupils and had a greyish blue tone to their skin. The mad scientist will have one pupil larger than the other, hair on his head and have a pinkish white face. The dead person has no gender and wears a faded red hoodie.




Friday, April 20, 2018

Vision Keeper and 3D modeller

This project is a team project and we have decided our roles. As it was my idea and pitch I am now the vision keeper and artist for the project. My role is to make sure the team stick to my vision. I have a lot of sketching to do during the pre-production phase. I was a producer in a team project last semester and the vision keeper seems to act as a producer. Therefore I have an idea of what is expected of me and what I must deliver. Once we are in the production phase, my responsibility will be to create 3D assets for the environment.

Last semester I was introduced to 3D max and unreal engine so I have an idea about 3D modelling. However I won't be working with either of these applications. My programmer is going to use another application and I cannot get 3D max on my laptop. Therefore I will be using Maya. An app I'm not familiar with. However I have a module this semester called Tech Art 2 which is about 3D modelling and we use Maya in that class. My challenge will be to become familiar with Maya because I have a lot of complicated assets to create. You got this!

Thursday, April 19, 2018

Moodboard for the Game Environment

When I imagine the world of the game, I visualize a dark Gothic environment with a fantasy style to it. I was inspired by Tim Burton's art style. I want to create a game that has an eerie feel to it but is enchanting at the same time. The world of the game is set underground so I want a lot of natural elements to it but also some bizarre mutated assets that have appeared because of the mad scientists experiments.





Wednesday, April 18, 2018

Story of the Game D.R.I.P.

D.R.I.P.

(Don't rest in peace)


Once upon a time there was two neighbours from two completely different worlds. One was a mad scientist conducting experiments in his laboratory. The other was dead and living in the underground. The chemicals and acid from the mad scientists experiments started to erode the pipes in the tunnels underground. Over time mutated mushrooms, plants and bugs started appearing in the tunnels. One day a drop fell from the pipe above our main protagonists head and disturbed them from their rest. They were horrified to see their home destroyed by mushrooms and plants. They made it their mission to confront the one responsible and make them aware of the damage they were doing to the environment around them.

Tuesday, April 17, 2018

Game Idea

Welcome to my blog!





This blog is to document my Animation and Game project. For this project we needed to pitch an Animation/VR/Game idea. Below is my project idea:

1.Project Name
Dead or Alive





2.Logline

Buried deep underground you are sound asleep until a noisy neighbour moves in upstairs. Rest in peace was promised to you but what if someone stole it.

3.Story synopsis

Two neighbours from opposite worlds live side by side. One is a loud, obnoxious human and the other is introverted and lives in the underworld.



It is a first person POV game from the perspective of the dead. You were promised peace and quiet for the remainder of your after life but now a noisy, disruptive human is causing trouble. Your objective is to make your way through the underworld and up to the human world so you can scare them away. You must make it past obstacles that are buried deep underground and avoid falling debris. The closer you get to the human world the more difficult the obstacles will be.
It is set in an underground city that has many platforms and bridges. The lighting is dim and the colors are quite dark. The art style of the underworld is dark Gothic with cool tones an inspired by Tim Burtons art style.

4. Visuals